Pinnacle Studio Ultimate 23 Free Download with Premium Content Pack [Updated ]- Get Into PC – Navigation
Thereafter, they behave like ordinary assets, and are available for use in your productions. Easily and seamlessly record your screen and capture webcam footage with enhanced MultiCam Capture 2. If you select multiple assets, and then select Burn Disc, all of the assets will appear on the Burn files to disc dialog. You can press or release Alt as you please while setting up the edit: what counts is the state of the key at the instant the operation is finally enacted, such as when you drop dragged items onto the timeline.
Manual Pinnacle Studio 17 Ultimate (page 1 of ) (English)
Collection indicator: Just above the tag indicator, the presence of this symbol indicates that you have included the asset in one or more Collections. To see which ones, hover the mouse over the symbol.
As with the tag indicator menu, a remove button is shown as you position the mouse on each Collection name; click it to remove the asset from the Collection. The remove all command removes the asset from all Collections of which it is a member. The types of corrections that have been applied to an asset, and the parameters that were used to control them, are stored in the Library database.
If corrections have been applied to an asset, the corrections indicator appears just above the collection indicator. Click the indicator to open the applicable media editor and update corrections settings. See page 41 for information about applying corrections to Library assets.
The Ratings control appears at the left above the asset thumbnail. At top right is the Info button. The Corrections indicator is also at upper right, just above the Collection indicator. Ratings: The row of stars above the top left of the icon lets you set the asset rating. If no stars are lit, the asset is said to be unrated. To set the rating of one asset or a selection of assets, either click the corresponding star on the indicator click the first star twice to make the asset unrated again or choose the setting on the Apply rating context submenu.
The indicator appears when video and photo assets are automatically detected as stereoscopic while importing them the Library, and when an asset has been manually set as stereoscopic in corrections. Used media indicator: A checkmark is displayed to the right of the ratings indicator if the asset represented by the thumbnail is currently to be found in an open timeline within your project. The checkmark is rendered in green if the asset is used in the currently visible project; otherwise it is gray.
The used media indicator applies only to photo, video and audio assets, not to items like transitions and titles that come from the Creative Elements branch. Like most of the other indicators, the information indicator can be turned on and off using the thumbnails view pop-up. The Library preview Most types of Library asset support previewing in the Browser. The capability is indicated by a preview button on the asset icon, and the presence of a Show preview command on its context menu.
Remember too that most asset types can be previewed on the icon itself with an Alt-click on the play button. The Library Player Clicking the preview button in the center of the asset icon loads the item into the Library Player for viewing.
Previewing a video clip in the Library Player window. The transport controls are at the bottom, starting with a Loop button at the far left and a shuttle wheel. The third in the group of five arrow buttons starts playback. The two buttons on each side of it are for navigating from asset to asset in the Library folder.
Chapter 2: The Library 31 Page 44 Along the top of the Player, the current viewing position is displayed. At the bottom is a toolbar of transport controls and function buttons. Transport controls First among the transport controls is the loop button, which causes playback in a continuous loop from the start of the media. Next is a shuttle wheel with which you can sensitively control the speed of playback by dragging backwards and forwards on the control. The center play button in the cluster of five arrow controls begins preview of the video or audio asset.
The two buttons on either side of it are for navigating from the viewed asset to others in its folder. When previewing a photo the play button does not appear; only the navigation buttons remain. Click the mute button to the right of the transport controls to toggle the audio associated with the clip.
A volume slider appears next to the mute button when the mouse is over it. Function buttons Some buttons in the final group at the bottom of the Player appear only with particular asset types.
A video file uses all four types, in the order shown and described here. Scenes view: This button activates a mode in which the Browser displays a separate icon or text record for each scene in the video file. As explained under Video scene detection, a scene in the most general sense is just any portion of a video file.
When Scenes view is active, the neighboring Open in corrections editor button is removed, and a Split scene button takes its place. This allows you to define your own scenes instead of, or as well as, relying on the automatic scene detection feature.
Full-screen: The preview is shown in a special full-screen window, with its own basic set of transport controls. To close the full-screen display, click the close button in the top right corner of the window, or press Esc.
The information view can be opened directly by clicking the info button on a media asset icon in the Browser. Audio assets have no separate playback view; instead, full scrubbing controls are shown in the information view. In the information view, the properties that can be edited are Rating, Title, Tags and Comment. Here, data regarding a Library asset, a video, is displayed in the Information view of the Player.
Click the highlighted Info button to return to the Playback view of the asset. Chapter 2: The Library 33 Page 46 3D viewing mode switcher When stereoscopic 3D content is being shown, the 3D viewing mode switcher will appear.
On opening the Player, the default mode from the preview settings in the Control Panel is used for photos, videos, and projects. The icon for the current mode is displayed beside a dropdown arrow used for switching modes. The available modes are: Left eye, Right eye: The preview for stereoscopic content can be set to show only its left or right eye view. This helps keep things simple at times when a stereoscopic preview is unnecessary.
Editing in these views is carried out as for a 2D movie. Side by side: This mode displays the frames for both eyes horizontally adjacent to each other, with the left eye on the left and the right eye on right. When editing, no stereoscopic equipment is needed. If 2D material is added to a stereoscopic 3D timeline in differential mode, since the same content is shown to both eyes, the image will be a uniform gray.
Checkerboard: Checkerboard mode breaks the image up into a 16 x 9 checkerboard pattern. Checkerboard mode provides a quick check on the ways the left and right frames differ across the whole image. This obviates the need for a special graphics card or additional hardware. Configure the second display to operate in its native resolution, and to extend your desktop, not just mirror it. Make sure the input format is sideby-side. Set up Studio with a 16×9 stereoscopic timeline. Finally, on the Player, click the Full Screen button.
Anaglyph: An Anaglyph stereoscopic preview is suitable for viewing with red-cyan stereoscopic glasses, with no additional hardware support required. The type of 3D display offered depends on the hardware available. No matter how numerous your media files, the combined power of these techniques can greatly speed your browsing. Chapter 2: The Library 35 Page 48 Location tabs Most importantly, each location tab corresponds to a different selection on the Navigator.
Clicking within the Navigator sets the location for the current tab; conversely, clicking another tab transfers you to its saved location on the tree. Only the assets within the chosen location are displayed in the Browser. If the location has subfolders, however, their contents will be included.
To keep things simple, choose a location as near the bottom of the folder hierarchy as possible. Other controls let you restrict the display further by filtering out some of the assets in the chosen location. Each location tab maintains its own set of filters, so any change of filtering settings affects the current tab only. To use the filter, simply click on the star that represents the minimum rating you want to bother with.
The default filter setting is to show all assets regardless of rating. To deactivate just the rating filter click the last selected star or double-click any star. In this close-up, three stars are highlighted, meaning that only assets with ratings of three stars or better are on display. Here the mouse pointer is poised to click the fifth star, which would set the rating filter to hide all but five-star assets.
To return to viewing 2D assets as well, click 3D again. Filter by tags Another way to narrow the field of displayed assets is with filtering by tags. Tags are keywords that you can assign to assets as you work. Once tags have been defined, you can use them in several ways to control which assets are displayed by the Browser. Search At the top right of the Library is a search field that gives one further way to filter the display. As you begin entering your search term, the Browser continually updates the view to include only those assets with text that matches your search term.
Even when multiple terms are separated by spaces, partial-word as well as whole-word matches are allowed in each term. A dropdown list lets you choose whether the search will be satisfied if even a single search term matches the asset text, or if all terms must match for the asset to be accepted. Chapter 2: The Library 37 Page 50 Inadvertent filtering The various filtering methods can be combined at will.
When an item is unexpectedly missing in the Browser, verify that filters are inactive. A filter alert like the one shown here is displayed at the top of the Browser whenever filtering is in force. Click the x icon at the right-hand end to clear all filtering at once.
Tags The Library is capable of handling a great number of asset files, sometimes far more in even a single folder than can be viewed conveniently. The Browser therefore provides a number of methods of winnowing out irrelevant assets from the display. One method of streamlining the display of assets in the Browser is filtering by tags. A tag is simply a word or short phrase that you think would be useful as a search term. It is up to you whether you assign tags to your media, but if you do, they provide a powerful way of selecting assets to display.
Tag management and filtering Management of tags, and filtering by tags, are handled in a panel that appears when the Tags button at the top of the Library is clicked.
At the top of the tags panel is a text box for entering new tag names. The panel also lists all the tags you have defined so far, lets you delete or rename them, and lets you choose which assets you want displayed in the Library. Creating, renaming and deleting tags To create a new tag, click in the text box at the top of the tags panel and type in your tag.
Select the media that you want to tag, make sure the Apply the tag to selected media box is checked, and click the Create new tag button beside the text box. There is no limit to the number of tags you can create. To apply an existing tag to all currently-selected assets in the Browser, click the tag name. Selecting multiple assets to tag makes the process much more efficient than if you could tag only one item at a time. Hovering over a tag reveals the Rename and Delete buttons. Clicking the tag itself applies it to any currently-selected assets.
Chapter 2: The Library 39 Page 52 Hovering the mouse over a tag reveals the controls for renaming or deleting the tag. To rename, click the Rename icon, type in the new name, and press Enter. Click the Trashcan icon to delete the tag. To delete all tags at once, use the Delete all tags button at the bottom of the panel. If you are deleting a tag that is in use, you will be given a chance to back out of the operation.
Under the second choice, you will see the tags being resorted each time one is checked or unchecked. Filtering with tags Beside each tag name listed in the panel is a Filter icon that you can use to narrow the set of items displayed in the Browser. As you check and uncheck the tags, the view updates automatically.
The exact effect of your selections depends on another control, the Match dropdown just above the tags. The list provides three options. None displays only assets that have none of your checkmarked tags. Photos with neither tag will be hidden. Full selects only the assets that have all your tags. Now with the same boxes checked you should see only those photos in which at least one cat and one dog appear. To turn off all filtering at once, click the x button at the right hand end of the orange bar.
The art of tagging There is no prescribed way of using tags. The best way to use them — if you do — is the way that works best for you. Consistency is important, however. The more faithful and systematic you are about assigning tags to your media, the more useful they will be. Since the idea is to locate an asset quickly when you need it, tags should be chosen to work well as search terms.
With family photos, your tags might include the names of the people in each shot. For vacation video scenes, tags naming the locations visited would probably be useful. Correcting media You can apply the media correction tools in the Video, Photo and Audio editors directly to Library assets.
This kind of editing does not change the underlying files. Instead, the editing parameters are stored in the Library database and are reapplied whenever the asset is recalled. See Chapter 4: Media editing: Corrections for details. With video footage, for example, the Adjustments group of tools allows you to override the Library-assigned aspect ratio, interlace mode and stereoscopic 3D format.
Dividing raw files into scene-length portions can make some editing tasks much less cumbersome than they would be otherwise. The time required for scene detection varies depending on the length of the clip and the detection method selected.
A progress bar keeps you informed of the status. To initiate scene detection, select one of the methods on the Detect scenes context menu command for video assets. By date and time: This option often results in logical scene boundaries that reflect your intention while shooting. In many digital recording formats, such as DV and HDV, a discontinuity in the recorded timecode data occurs whenever the camera is restarted after being stopped.
These shooting breaks are treated as scene breaks under the option. By content: Under this option, the scene detection tool analyzes the image content of the material frame by frame, and establishes a new scene whenever there is an abrupt change in content. However, a quick pan or rapid movement across the frame may produce some unneeded breaks.
By time interval: In this variant you define the length of the scenes to be created. A small editing window opens for entering the desired value in hours, minutes, seconds and milliseconds. The scene duration has a one second minimum. Press Enter to confirm your input. Show the scenes To show the catalog of scenes for a particular video file, either select Show scenes from its context menu; or select the clip, then click the Scenes view button that appears at the bottom right of the Library.
The orange bar at the top of the Browser alerts you that scene view is active. At the right hand end of the bar is an x button you can use to terminate the mode.
Clicking the Scenes view button again has the same effect. A single video file can contain many scenes. This makes the footage easier to manipulate during editing than if it were treated as a single segment. During editing, scene clips behave identically to other video clips. In the Library Player, navigate within the clip to each frame where a scene break should occur, then click the Split scene button.
To remove individual scenes, select one or more scenes then press Delete. The created production will include animated transitions, a full music soundtrack and eye-catching image effects.
At the bottom of the Library window, just click SmartMovie. To begin, select from the Library a series of photos or video files. Your music might come from digital audio assets already in the Library, or you can cook up a soundtrack on the spot with the ScoreFitter tool. That might be all it takes, though you can work on the project further with manual editing if you wish.
Once you have a final product you like, it takes only a few clicks to burn it onto a disc or save it as a file for other uses, such as upload to the web. SmartMovie for slideshows The SmartSlide controls are presented on a panel that slides up into the window from below. It contains three subpanels.
The leftmost of these presents information about SmartSlide, and advice on how many files to include. The center subpanel is a storage area with bins for photos and other images top and audio.
The right subpanel contains controls for customizing the show. Drag thumbnails within the storage area to get the order you want. Continue adding further images until you are satisfied. To add music, drag one or more sound files to the lower bin in the storage area. Alternatively you can click the clef button in the bottom left corner of the audio bin to create a music soundtrack in ScoreFitter.
Preview, edit and export Once your media are in place, click the Preview button on the footer bar below the tool. The project is created and presented in a preview window. If necessary, you can return to the SmartSlide tool to modify your media selections. When you click the Preview button, the media you have chosen are automatically saved in a Collection named Latest Smart Creation.
If you expect to make further use of this grouping of assets, rename the Collection to prevent it being overwritten the next time you look at a SmartSlide or SmartMovie preview. The Edit button brings your slideshow to the Movie Editor timeline for detailed editing.
The video settings button on the settings panel below provides access to these. When the presentation is the way you want it, click Export to burn a disc or create a file for upload. The storage area The photos in the upper bin are displayed as icons, while the music and sound files in the lower bin appear as text lines giving the file name and duration of each asset. Both bins support multiple selection, drag-and-drop reordering, and a context menu with just two commands: Chapter 2: The Library 45 Page 58 Delete selected: The selected media are removed from the SmartSlide production.
They remain available in the Library for other uses. Shortcut: Delete. Any modifications you make to the media apply only within this SmartSlide production. Shortcut: double-click. SmartSlide settings The settings on this subpanel customize the SmartSlide production. The settings entered will be used the next time the slideshow is generated.
The video settings button lets you set up the timeline options that will apply if you take the production into the Movie Editor. The clear project button removes all media from the project and returns to default settings.
Title: Enter a caption to be used as the main title of the slideshow. Pan and zoom: Checking this option enlivens your presentation with simulated camera moves. Fit image: Check this option to enlarge images that are too small for the selected format. For a more flexible approach, you can also consider correcting the asset with the Crop corrections tool. Again there are three subpanels.
The leftmost presents information and advice concerning your SmartMovie. The center subpanel is a storage area with bins for video and photos top and audio. Adding media The visual elements in your SmartMovie can include photos and other still images along with the video.
Drag the assets you want to use from the Browser into the upper bin in the storage area. You can also drag thumbnails within the storage area to get the order you want.
Continue adding further material until you are satisfied. As media are added, the total running time of the source material is displayed in the top-left corner of the bin. This is not necessarily the length of the resulting movie. Chapter 2: The Library 47 Page 60 Preview, edit and export Having placed your media, click Preview on the footer bar below the tool.
The project is created and opened in a preview window. If necessary, you can return to SmartMovie to modify your media selections. The analysis phase of generating a SmartMovie may take some time to complete the first time the material is analyzed. Full rendering of the project, with progress indicated by shading on the time-ruler of the Player, may introduce an additional delay before a fully-detailed preview is available.
When you click Preview, the media you have chosen are automatically saved in a Collection named Latest Smart Creation. If you expect to make further use of this grouping of assets, rename the Collection to prevent it being overwritten the next time you generate a SmartSlide or SmartMovie preview.
The Edit button brings your production to the Movie Editor timeline for detailed editing. The storage area The visual assets in the upper bin are displayed as icons, while the music and sound files in the lower bin appear as text lines giving the file name and duration of each asset.
Both bins support multiple selection, drag-and-drop reordering, and a short context menu: Delete selected: The selected media are removed from the SmartMovie production. Any modifications you make to the media apply only within this SmartMovie production.
SmartMovie settings The settings on this subpanel customize the SmartMovie production. At the bottom are buttons for adjusting video settings for the generated project, and for starting over. The settings entered will be used the next time the movie is generated. Title: Enter a caption to be used as the main title of the movie. Clip lengths: The visual tempo of your movie increases as the clip length is shortened. Maximum uses the original length of the asset.
Fit image: Check this option to enlarge material that is too small for the frame format of your project. Video volume: Set the volume of the original audio in the video segments.
For a soundtrack of background music only, set to zero. The editor brings together three main components: The Library, in its compact view, provides the assets available to your project. The timeline lets you organize the assets as clips within a schematic representation of your production. The Player lets you preview Library assets before adding them to your project. It also lets you view — on a frame-by-frame basis if you like — how any part of the production will actually appear to your audience when you export it, whether you save it as a file, burn it to a disc, transfer it to a device, or upload it to the Internet.
Along with the Library, the timeline of your project, and the Player, the Movie Editor window provides a variety of tools and panels for creating and editing titles, adding effects, and other purposes. The compact Library The compact view of the Library, which uses the top left of the Movie Editor screen, is a core feature of the editing environment. If you switch back and forth between the Library and the Movie Editor, you will see that the same location tab is selected in both views, and that the same Library assets are on display.
To make navigation easier in the compact view of the Library, the location tabs across the top bear icons that indicate the type of content that will appear in the Browser when the tab is clicked. To Chapter 3: The Movie Editor 51 Page 64 display a different part of the Library, click the expand-collapse triangle beside the icon. This opens the folder tree through which you can access any Library asset.
Finding Library assets using the expandable Navigator in the compact Library. With the compact Library and the timeline together in the same window, adding assets to your movie becomes a breeze: just drag the items you want from the Library Browser onto the timeline. Previewing in the project editors You can operate the Player either in single or dual preview mode. Click the Preview Mode button in the upper right corner of the Player to toggle between them.
Single mode conserves screen space by providing only one Player preview. The Source and Timeline tabs above the Player indicate whether Library or timeline material is being viewed, and allow you to switch from one to the other. The player in dual mode. The side-by-side previews let you browse the Library while keeping your current movie frame in view.
In dual mode, Source Library material is shown in the left-hand preview, and timeline material in the right-hand preview, each with Chapter 3: The Movie Editor 53 Page 66 its own set of transport controls. The dual view makes it easier to locate Library assets that fit well with your movie by making both the existing and the prospective material visible simultaneously.
A portion of the Movie Editor display, with the compact view of the Library at upper left, the Player at upper right partly visible , and at bottom the timeline, with the Navigator panel open in its upper region. Disc editing If you plan ultimately to release your movie on DVD with interactive menus, you will at some point need the special features of the Disc Editor. It provides all the same timeline editing features as the Movie Editor, but also lets you create and work on the disc menus with which users will navigate your production.
Please turn to Chapter 9: Disc projects for information about the special features provided for disc authoring. The other aspects of timeline editing are covered in this and subsequent chapters.
The same editing techniques apply in both cases. Timeline fundamentals The timeline consists of multiple tracks — as many as you require — in a vertical stack.
Tracks nearer the top of the stack are positioned towards the front when viewed, their opaque parts obscuring the tracks below. The basic action of movie authoring is to drag an asset from the Library to a timeline track, where it is called a clip. With a little Chapter 3: The Movie Editor 55 Page 68 practice, you can lay out a rough edit of a movie very quickly just by adding its main media assets at their approximate timeline positions. The track header: To the left of each track is a header area that provides access to functions such as disabling video or audio monitoring for the track.
The default track: One track is highlighted with lighter background color, and is also marked with an orange bar to the left of the track header.
This is the default track. It has a special role in certain editing procedures; for instance, it is the target track for pastes. To make another track the default track, click in its header. Your current position on the timeline corresponds to the video frame shown in the Player when it is in Timeline mode.
The current position is indicated by a vertical red line, at the bottom of which is a draggable scrubber handle. Another vertical line marks the same position in the Navigator see below. The toolbar Above the tracks, the timeline toolbar provides several clusters of editing-related tools. In the Disc Editor, the toolbar also includes tools specifically for disc authoring.
The full-width strip appears just below the toolbar. In the Navigator, the bars representing clips have the same colors as they do on the timeline, except that the bar representing the selected clip is drawn in orange. Clicking in the Navigator allows you to speedily access any timeline location. A portion of the Navigator strip, showing the current position vertical line, left and the translucent draggable view window. The gray rectangle that encloses a portion of the Navigator display — the view window — indicates the section of your movie currently visible on the timeline tracks.
To change which part of the movie is in view, click and drag horizontally within the view window. The timeline scrolls in parallel as you drag. Since your timeline position does not change, this may take the scrubber out of view. Zoom To change the zoom level of the timeline, either click and drag horizontally in the time-ruler along the bottom of the timeline, or drag the sides of the view window.
The first method has the advantage that it always leaves the screen position of the playhead undisturbed, which may make it easier to orient yourself after the zoom. To change the zoom of the Navigator itself, use the plus and minus buttons immediately to its right. Chapter 3: The Movie Editor 57 Page 70 Double-clicking on the view window adjusts the zoom of both the Navigator and the timeline such that your entire movie fits within the Movie Editor window. The Storyboard Assembling a movie can involve juggling a large number of photos and video clips, as well as deciding where to place titles, Montages and the like.
In the Storyboard, the clips on one track of your movie are presented as a sequence of icons, so you can see at a glance what is included and where. To choose which track to view in the Storyboard, use the Storyboard link button in the track header. Any of the photos, video, audio, projects, Montages and titles in the Library can be added to your movie by dragging and dropping them onto the Storyboard.
Once there they can be rearranged, or removed altogether if you change your mind. Different types of clips are represented in the Storyboard with different colors. For example, photos and videos have a blue frame, and projects have a gray frame.
As in the timeline, clips that have had effects applied appear with a magenta line on the top, and clips with corrections have a green line. A colored band connects the Storyboard icon with the position of its clip on the timeline; a gap in the timeline is reflected in a gap in the Storyboard. Once you become familiar with the color coding, it will help you quickly visualize the structure of your movie.
The Storyboard displays a sequence of icons representing the contents of one track. Effects magenta and corrections green are indicated on the top edge of the icon; the length of the clip is shown on the bottom. Which tools is visible, if any, is controlled by the Navigation tool selector near the left end of the timeline toolbar.
Navigating in the Storyboard To scroll to a part of the Storyboard that is not in view, hover with the mouse over the Storyboard until a hand cursor appears. Now click the left button and drag the Storyboard. Alternatively you can hover over the Storyboard and use the mouse wheel to scroll, or use the arrows at each end of the Storyboard. Editing with the Storyboard Although most editing takes place on the timeline tracks, the Storyboard has some editing capability.
For instance, effects can be added directly to a clip on the Storyboard by dragging and dropping the effect onto the clip. Any editing that takes place on the Storyboard is immediately reflected in the timeline, and vice versa. Adding clips: Any photo, video, audio clip, project, Montage or title can be added to your project by simply dragging it from the Library to the Storyboard.
An insertion line appears to indicate where the new clip will be placed. You can select multiple clips to add them all at once. Inserting or replacing clips: If you are inserting material between clips already on the Storyboard, drag the new clip so that it overlaps the right side of the clip that will precede it.
When the insertion line appears and a space opens up, drop the new clip into the gap. To replace a clip, drag the new one onto the clip to be replaced. The insertion line will appear, and the old clip will highlight to indicate Chapter 3: The Movie Editor 59 Page 72 proper placement. The new clip must be the same type as the old.
A video clip cannot be replaced by a photo or audio clip, for example. Selecting clips: To select a clip, click on its icon; an orange frame around the clip indicates selection. The timeline scrubber will jump to the beginning of the selected clip, and a connecting band of color will link the Storyboard clip with its timeline counterpart. If the timeline position of the selected clip is currently off-screen, it will be brought into view.
You can select multiple clips using the Shift and Ctrl keys according to the usual Windows conventions. Reordering clips: To pick up a clip and move it, click on it until it is selected, and then drag it to its new location. If necessary, the Storyboard will scroll until you reach the desired position.
Resizing The height of the timeline, along with the relative proportions of the Library and the Player, can be adjusted with the sizing grip in the form of an inverted T in the middle of the screen. To adjust the height of individual timeline tracks, grab and adjust the separator lines between the track headers on the left. If the vertical size of all tracks exceeds the available viewing area, a scroll bar at the right will allow you to select which tracks are in view.
The timeline toolbar The toolbar above the Movie Editor timeline offers various settings, tools and functions that apply to the timeline and timeline editing. These are described in order from left to right. One set of buttons is available for the Movie Editor and a somewhat larger set for the Disc Editor. The Customize toolbar button at the far left of the toolbar lets you choose which subset of the available buttons you wish to display.
The Customize toolbar panel, with all available buttons selected for display. Clicking the button brings up a panel upon which all the other toolbar buttons can be individually set as visible or hidden. The gray checkmarks beside the Timeline settings button and a few others indicate that these buttons are not optional and will be displayed as a matter of course. Check or uncheck the boxes for the optional buttons until the toolbar has been configured to your liking, or check the Select all box to display all of the buttons.
Some of the commands invoked by buttons also have keyboard shortcuts. These work whether the button is displayed or not. See Appendix D: Keyboard Shortcuts for more information. Timeline settings By default your timeline settings are copied from the first video clip you add to the timeline. If you do need to change these basic image properties of your project, click the Gear button to open the timeline settings panel and configure the four settings provided.
Aspect: Choose between a 4×3 and a 16×9 display. Frame rate: Choose from a selection of frame rates consistent with the other settings. These settings can be changed at any time during the development of your movie, but you should be aware that a change of the frame rate can cause a slight shifting of clips on the timeline as they adjust to new frame boundaries.
Timeline settings Video material that is not in compliance with the chosen project settings will be converted automatically on being added to the timeline.
If you are making a stereoscopic movie, 2D material may be used but it will still look two dimensional, as both the right eye and left eye views will be the same. If you want to choose a video standard for your projects explicitly, rather than relying on inheriting the format from the first clip added, open the Project settings page of the application settings.
Navigation tool selector The space just under the toolbar can be occupied by the Navigator or the Storyboard, or by neither. In the Disc Editor there is a third possibility — the Menu List. The Navigation tool selector includes a dropdown that lets you select which tool you want displayed in that area. Audio mixer This button opens the enhanced audio control area with volume adjustment tools and access to the Panner, a surround panning control. ScoreFitter ScoreFitter is the integrated music generator of Pinnacle Studio, providing you with custom-composed, royalty-free music exactly adjusted to the duration required for your movie.
Title The Title button opens the Title Editor. If none of the many supplied titles answers your need, why not author one of your own? Voice-over The voice-over tool lets you record commentary or other audio content live while viewing your movie. Razor blade To split one or more clips at the playhead position, click the razor blade button.
No material is deleted by this operation, but each affected clip becomes two clips that can be handled separately with respect to trimming, moving, adding effects and so on. If there are selected clips at the playhead on any track, only those clips will be split.
Both parts of those clips remain selected after the split. Chapter 3: The Movie Editor 63 Page 76 If there are no selected clips at the playhead line, all clips intersected by it will be split and the right-hand parts will be selected to facilitate easy removal in case that is desired.
Locked tracks are exempt from the split operation. Trashcan Click the trashcan button to delete all selected items from the timeline. Snapshot If, while previewing video on the timeline, you see a frame that you would like to capture as a still image, click the Snapshot button. This creates a photo of the image currently being previewed, and puts it in the Snapshot folder under Photos in the Library.
Using the Snapshot button on the timeline is a quick way to grab a frame; for more control, use the Snapshot tool in the Video Editor. Markers The marker functions available here are identical to those provided in the media editors for video and audio. Instead of being attached to a particular clip, however, timeline markers are considered to belong to the video composite at the marked point.
Only if there is a clip selection embracing all tracks at the marked point, and only if no track is locked, will the markers change positions during timeline editing.
Trim mode To open a trim point, place the timeline scrubber near the cut to be trimmed and click the trim mode button. Click it again to close trim mode. Click this button if you would like to override the default length. When the button is highlighted, the transition durations can be set by dragging the mouse to the right or left while placing the transition onto a clip. For more about transitions, please see page 92 Magnetic snapping Magnet mode simplifies the insertion of clips during dragging.
This makes it easy to avoid the unnecessary — though often indiscernibly small — gaps between items that are otherwise apt to arise during editing. If you want to deliberately create such a gap, however, simply turn off the mode to allow the preferred placement.
Volume keyframe editing The volume keyframe editing button toggles keyframebased editing of clip audio. While the button is engaged, the green volume contour on each timeline clip becomes editable. In this mode you can add control points to the contour, drag contour sections, and other operations. While the button is off, the volume keyframes are protected against modification. Opening the Audio Mixer automatically activates the button. Audio scrubbing By default, the audio portion of a project can be heard only during playback in the preview.
The shuttle wheel of the Player also provides audio scrubbing. Chapter 3: The Movie Editor 65 Page 78 Editing mode The editing mode selector at the righthand end of the timeline toolbar determines the behavior of other clips when editing changes are made. Material to the left of the edit point is never affected in timeline editing, so this applies only to clips that extend rightward from the edit point.
Three choices of editing mode are available: smart, insert and overwrite. The default is smart, in which Pinnacle Studio selects from insert, overwrite and sometimes more complex strategies in the context of each editing operation.
Smart mode is designed to maintain synchronization between timeline tracks as far as possible. In a multitrack editing situation, clips typically have vertical as well as horizontal relationships.
Insert mode is always non-destructive: it moves other clips on the track out of the way before inserting new material. It will also automatically close gaps created by removing material. Only the target track is affected. Any prior synchronization with other tracks from the edit point rightwards is lost. Insert is most useful in the early stages of a project, when you are collecting and arranging clips on the timeline.
It ensures that no material will be lost, and makes it very easy to reorder clips and sequences of clips. In the later stages, when the structure of your project is approaching its final state and you have started carefully synchronizing material on different tracks, insert mode is less helpful.
This is where overwrite comes into play. Overwrite directly affects only the clips you select. Changing the length or position of a clip in overwrite mode will overwrite neighboring clips if you lengthen or leave gaps if you shorten.
It will never affect the synchronization between tracks. Many actions support both insert and overwrite, but no other possibilities. To change insert to overwrite behavior, or overwrite to insert, hold down the Alt key while carrying out your edit as usual. You can press or release Alt as you please while setting up the edit: what counts is the state of the key at the instant the operation is finally enacted, such as when you drop dragged items onto the timeline.
If you are not satisfied with the default behavior, just cancel or undo as needed, then try again with Alt. In one timeline editing operation — that of replacing one clip by another while retaining its duration, effects and other properties — the Shift key takes on a similar role.
The timeline track header In the header area of the timeline are a number of controls affecting the arrangement and organization of the timeline tracks. These are covered here, while the audio functions controlled from the timeline header, such as track volume, are described starting on page The all tracks area above the track headers offers controls similar to those found on each track header but with global effect: they apply to all tracks simultaneously, overruling the individual settings.
Chapter 3: The Movie Editor 67 Page 80 Default track The orange vertical line to the left of the track header, together with a lighter background shade, identifies the default track. It provides a destination track for certain functions, including send to and paste. Newly-created titles and ScoreFitter songs are also added on this track. To make another track the default track, simply click anywhere within the track header other than on a button or other control.
Locking Click the padlock buttons to protect a track from unintended edits. The same button in the all tracks area confers this protection on the whole project. Storyboard link The Storyboard is an alternative representation of a timeline track. A small storyboard link button appears beneath the padlock button on all track headers when the Storyboard is open.
Click the button to select a given track as the one linked to the Storyboard display. Track name To edit the name of a track, click the name once to access the inplace editor, or select Edit track name from the track header context menu.
Confirm your edit with Enter, or cancel it with Esc. Video and audio monitoring The video and audio buttons in the track header control whether this track contributes its video and audio to the composite output of the project. They support the many editing situations in which it is advantageous to block the output of one or more tracks in order to simplify the preview.
The same buttons in the all tracks area toggle audio and video monitoring for the entire project. Delete track: Delete a track and all clips on it. Move track: Drag the track header up or down to a new layer position. As you drag, a bright horizontal line appears at valid placements. Copy track: Keeping the Ctrl key pressed while moving a track will copy the track instead of move it.
For custom sizing, drag the separator line between the track headers to seamlessly adjust the height. View waveforms: Toggle the waveform view for audio clips.
Before adding your first clip, make sure that the timeline video format will be right for the project see below. If your movie has been stored as a project package, it must be unpacked before editing. A project package thumbnail in the Library, with the context menu open. When unpacking is finished, the unpacked project is added to the Library and opened on the project editor timeline, where it can be edited as usual. Please note that some features of projects created with a previous version of Studio may not be supported in the current version.
You can choose in the Project settings tab of the application settings to set the values of these properties automatically by matching the first clip added to the project.
You can also set them manually. Depending on your timeline settings, clips in some formats might not be instantly playable. Such content will automatically be rendered in an appropriate format.
Establishing tracks With only minor exceptions, timeline tracks in Pinnacle Studio do not have specialized roles. Any clip can be placed on any track. As your projects become more complex, however, you will find it increasingly helpful to give some thought to the organization of tracks, and rename them according to their function in the movie. Adding clips to the timeline Most types of Library asset can be brought onto the timeline as independent clips.
The types include video and audio clips, photos, graphics, ScoreFitter songs, Montage and titles. You can even add your other movie projects as container clips that work just like video clips in your project. Drag-and-drop Drag-and-drop is the commonest and usually the most convenient method of adding material to a project.
When crossing into the timeline area during the drag and continuing to the target track, watch for the appearance of a vertical line under the mouse pointer. The line indicates where the first frame of the clip would be inserted if dropped immediately. The line is drawn in green if the drop would be valid, and red if it would not be possible to insert a clip where indicated because the track is protected, for example.
It is possible to insert multiple clips into the timeline at the same time. Simply select the desired Library assets, then drag any one of them to the timeline. The sequence in which the clips appear on the track corresponds to their ordering in the Library not the order in which you selected them.
Magnet mode: By default, magnet mode is switched on. This makes it easier to insert clips so that their edges meet exactly. The new clip snaps to certain positions, like the ends of clips or the positions of markers, as if drawn by a magnet once the mouse pointer gets close to the potential target. Not every movie starts with a hard cut to the first scene! Live editing preview In order to eliminate the confusion created by complex editing situations, Pinnacle Studio provides a full dynamic preview of the results of editing operations as you drag clips around on the timeline.
Take it slowly at first. Watch the changes on the timeline as you hover the dragged item over various possible landing places, and complete the drop when you see the result you want. Either of these abandons the drag-and-drop 72 Pinnacle Studio Page 85 operation. The smart editing mode helps you achieve these goals with ease. Filling a gap Smart mode makes it simple to fill a particular timeline gap with new material, for example. Rather than having to painstakingly pretrim the new material to the space available, you simply drag items into the gap.
Any clips that are not needed for filling the gap will be dropped, and the last clip used will automatically be trimmed to the appropriate length. No clips already on the timeline are affected, so no synchronization problems can result. Inserting clips Suppose that your goal is to add new material to the timeline at a point where there is an existing clip.
Here again, smart editing provides a painless answer. Simply drag the new material to the start of the clip that is in the way, rather than into a gap. The clip moves aside exactly as far as necessary. Chapter 3: The Movie Editor 73 Page 86 Inserting with split If you drop an item onto the middle of an existing clip, rather than at a cut, the clip will be split.
The new material is inserted at the point you specified, and is followed immediately by the displaced portion of the original clip. In smart mode, synchronization of the target track with all other tracks is maintained by inserting in each of them a gap of length equal to the new clip.
To avoid affecting the other tracks in this way, use insert instead of smart mode. Alternatively, pressing Alt as you drop the new material will cause it to overwrite a portion of the existing clip. A third approach is to lock any track that should not be modified, although this will affect the synchronization of clips on locked tracks with those on unlocked tracks. Replacing a clip To replace a clip, drag a single Library asset onto the clip you want to replace while holding down Shift.
The replacement clip will inherit any effects and transitions that were applied to the original clip. Corrections are not inherited, however, since they are usually meant to address the issues of a particular media item. In smart mode, the replace operation will succeed only if the Library clip is long enough to cover the full length of the clip being replaced. In other modes a Library clip of insufficient length will be extended using over-trimming.
The direction and amount of the extension is based on your mouse position as you drag. For information on overtrimming, please see page If the Library asset is longer than needed, it will be truncated to the same length as the clip being replaced. The operation is equivalent to drag-and-drop, so smart mode is applied accordingly when deciding how other clips will be affected. If you click on a Library asset when working in the Movie Editor, the Player switches to Source mode for previewing.
For trimmable media video and audio , the Player also provides trim calipers for cutting out a starting or ending portion of the asset. After previewing the asset and trimming it if required, use the send to timeline button at the bottom left of the Player. Video Editing. Unleash the facility, precision, and management of Pinnacle Studio Ultimate and edit your subsequent manufacturing like a professional!
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